Final Project
Brand Culture
Carhartt was founded in 1889 in the industrial city of Detroit, originally designing workwear for workers. In the early 20th century, influenced by popular culture, it merged with street culture and transformed. Today, it is loved by more and more young people and people from different social classes. Its cultural symbols are resilience, functionality first, street style, and authenticity.
Design Features
Based on Carhartt buyers’ preferences, the retail store is divided into three main spaces:
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Mainstream Product Display Area
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Vintage & Brand Story Area
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Interactive Game Area
Design Concept
The theme revolves around the transformation of human civilization’s aesthetics and ideologies from the past to the future. The three spaces each represent the past, present, and future. Through clever layout and visual guidance, they provide users with the feeling of traveling through these three time periods.
Target Audience
Primarily aimed at young people with certain purchasing power.
Colours & Main Materials
The color palette is based on Carhartt’s brand identity, using low-saturation browns, greys, and beige tones to highlight an industrial and textured feel. Main materials include wood, marble, aluminum, acrylic, and flax, emphasizing durability and a natural touch.
Mainstream Products
Features preview tables and display walls for seasonal bestsellers and classics, with a retro + minimalist theme.
Brand Story Area
Showcases brand history, limited editions, and collaborations in cool tones, with overhead lights that illuminate “stars” as more visitors enter.
Installation Concept 1: “Collapse and Birth”
Inspired by the life cycle of stars: stars are born, collapse into black holes or neutron stars, and new stars emerge. This reflects the 21st century as a time of both crises and opportunities. The installation uses infrared sensors to detect the number of people in the area and control the lighting of “stars” in real time. Each visitor lights up one star upon entering; when they leave, the star goes out, leaving two stars to maintain illumination.
Interactive Game Area
With a futuristic theme, this area allows users to rest, play, change lighting effects via coins, or participate in prize draws. Prizes include drinks, badges, skateboard stickers, and more.
Installation Concept 2: “Back to the Future”
Uses geometric shapes to symbolize the evolution of civilization: square in ancient times → hexagon during the Industrial Revolution → circle in the future, representing exploration and progress.
Interactive Realisation:
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The user inserts a token, which is read by an RFID scanner
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A Raspberry Pi controls the prize draw system, randomly selecting a prize
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Simultaneously triggers a lighting animation, radiating from the cashier to the rest of the store
User Journey Map
Illustrates the full process from online discovery → entering the store → browsing products → interactive experiences → checkout and leaving, with emotional changes, needs, pain points, and design responses marked.
Design Sketch
Includes hand-drawn sketches and 3D previews of the installation’s appearance, internal structure, and functional layout.
Mood Board
Presents visual styles, material references, color palettes, and atmosphere aligned with Carhartt’s brand spirit, emphasizing the fusion of industrial character and cultural storytelling.
Sustainability
Sustainability is integrated into the design through:
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Material selection that minimizes energy consumption
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Use of environmentally friendly materials such as natural logs and foam
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Energy-efficient lighting design, combining natural light with LEDs
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