Exercise

HOU YAN HENG

0378215

Exercise 1

Game ider

Abby's World

 This game is a philosophical plot game disguised as puzzle solving, exploration, soul-based, and combat.

The protagonist is a young girl who wakes up on a tattered bed. She steps out of her room and finds the living room in complete disarray. Suddenly, she’s struck by a wave of dizziness. At the dining table, she sees another little girl sitting quietly. The moment this girl notices her, she bolts for the door.

The protagonist gives chase—and the world outside instantly transforms into a surreal battlefield of sci-fi and fantasy.

The girl, now under the player’s control, is armed with a wide array of combat skills. As she fights and explores, she can learn various abilities and techniques. The game is divided into four distinct realms:


1. The Elven Kingdom





In this world, the protagonist is an elf. The land thrives under the blessing of the River of Eternity and its guardian spirit.



 But the balance has been shattered by a greedy Elemental Envoy, who siphons water from the river’s source to produce an elixir of immortality. Enraged, the river spirit stirs.

The protagonist must defeat the envoy’s three lieutenants while uncovering clues to his location. Upon defeating the Envoy, the world is restored—and she obtains a Fragment of the Elves.


2. The Cyber Metropolis


A city ravaged by alien invaders.
Here, the player must continuously enhance her cybernetic body and weaponry to stand against apocalyptic cavalry and mechanized beasts. Through relentless battles, she earns a Tech Fragment.


3. The Temporal Void


The girl is now trapped in a desolate wasteland where only time exists.
On the ground lies a ring.
She soon discovers that by rotating the ring, she can slow down or speed up time to alter the environment and solve puzzles. The final challenge is the ring itself.
By reversing time, she crosses back through a long, fractured timeline—From the memory of the deceased bride to the mutual support between the two, to intimate love, and eventually, to a wedding. A groom slips the ring onto the bride’s finger.
And then—
everything collapses.

She wears the ring and opens a new door.


4. The Tower

A towering, dark building.
That little girl from before flickers at the edge of the screen—always just out of reach. The protagonist must keep moving forward. She must catch up.


Every floor is filled with enemies. She must shoot them all to survive. As she ascends, the attackers begin to distort—first barely human, then grotesque masses of flesh, and finally, nothing at all.
At the rooftop, she dashes forward with all her might.
The girl is so close—
but always unreachable.

Finally, the girl stands at the edge. Her body leans forward.

Just as she begins to fall, the protagonist instinctively presses the ring’s time control.
But time here can only rewind five seconds.

She rewinds to the first second—
where her current self is standing.
They overlap.

They merge.
The world shatters and reforms.



It seems… low. Somewhere deep beneath.

The girl lights a cigarette, turns around, and quietly walks back—
She pushes open a door on the rooftop and goes downstairs.

It’s her home.

She sits on the bed.
There’s a cat curled up there.
She puts out the cigarette and picks the cat up.
From her pocket, she takes out the three fragments she gathered.
They fit together.

It’s a photo—of her and the cat.

“But at least... I still have you.” 


This is the story of a girl suffering from depression and schizophrenia.
As she imagines herself ending her life atop a high-rise building, another personality of hers fights through countless hardships across several illusory worlds, trying to save the self who is about to die.

The narrative is split between the real world and the imaginary worlds. Only the final scene on the rooftop takes place in reality; everything else is fantasy.

Each of these imagined worlds represents a missing pillar of her life—morality, reputation, and the meaning of time. These values never fully formed in her real environment, so the protagonist fabricates stories in an attempt to teach herself, to rescue her own soul.



World Mechanism

The Elven Kingdom:
This is primarily a fragmented narrative world. By interacting and conversing with different elves and animals, players gradually learn what has happened in this realm. Special terrain challenges must be completed in order to proceed (similar to Hollow Knight and Ori and the Blind Forest). 

The elemental world contains four elements: wood, water, wind, and earth. Players can collect equipment and skills of different elements based on personal preference and story progression. There is a small amount of combat, including a final boss battle.
Before entering the next world, the player retains all passive skills.


The Cyber Metropolis:
This world features a large amount of combat and skills, similar to the combat system in Dead Cells. The player will obtain several active skills but can only bring two active skills with them before leaving.




Defeating enemies drops cash, which can be used to upgrade cybernetic body parts and weapons.


The Temporal Void:
This realm is similar to the time-based levels in It Takes Two.
Blocked paths can be bypassed by adjusting time and returning to the past. Obtaining key items also requires time manipulation.



There are various boxes, letters, and photos on the map. By using the time stamps or notes on these letters and photos, the player adjusts the time ring to retrieve event fragments at specific moments.
Once all event fragments are collected and connected, the complete story is revealed—thus unlocking the next door.


The Final Tower:
In this level, players can use all previously acquired skills and equipment.
Upon reaching the rooftop, only the time ring can be used to trigger the ending sequence.、

Death Mechanism

In the Elven Kingdom world, after the protagonist dies, she will transform into a bird randomly generated nearby. The player needs to control the bird and find the protagonist in order to resurrect.

In the Cyber Metropolis world, after the player dies, the entire body will collapse into parts. The player must successfully reassemble the circuits in order to revive.

In the Temporal Void world, after the player dies, she will rise from her corpse as a soul, surrounded by other souls. The player needs to find the soul carrying the ring, take the ring, and turn the time-rewind button in order to revive.

In the final world, The Tower, after the player dies, she will be devoured by the surrounding people. The player must constantly use all previously acquired skills, including the time ring that can revive herself.





Exercise 2

Modeling of the game's main characters and environments

According to my game idea, I need to design a realistic little girl with a cartoon style, a teenager age, and an ordinary appearance.

Because of the game's setting, I had to design at least three versions of the protagonist: one for her fantasy of saving her suicidal self, one for her fantasy of trying to commit suicide, and one for her real self in the real world. They all had the same build and appearance, but their outfits and hair colors had to be very different.


Front view

In the first fantasy, her name is Abby, the same as in reality. The second protagonist, who escapes after the interaction, is named Ella. In the fantasy of real Abby, virtual Abby only discovers Ella is herself later in the game. Therefore, virtual Abby is also the player's perspective, drawing the player into Abby's fantasy world through virtual Abby's perspective.



          The one with pink hair is Ella.The one with blue hair is the virtual baby.

Side view

In terms of character image, I need to psychoanalyze the protagonist in my worldview. The self who suffers is narcissistic, conceited, and inferior. Therefore, the protagonist's fantasy of dying is a quiet, beautiful, and pure girl, like a flower in the mud.
In terms of character image, I need to psychoanalyze the protagonist in my worldview. The protagonist who suffers a lot is narcissistic, conceited, and inferior. Therefore, the protagonist's fantasy of dying is a quiet, beautiful and pure girl. The one who saves this girl is another personality who is not good at speaking, sensitive and strong. This personality is more like the real Alla in appearance, but has all the advantages of Alla's fantasy. She needs to encourage herself in her own fantasy that she can do anything.



Desired effect
In the design of the environment and scenes, I paid tribute to Limbo, Inside, and This War of Me. The foreground uses pure black to represent the more complex outlines of the walls, buildings, vegetation, and ground closest to the camera, increasing the image information while reducing the difficulty of modeling and optimization. The midground uses dark gray to reduce more complex details, and the background uses light gray and reduces all details. The gradual decrease in details and the black to white transition of the picture can also create a sense of perspective from near to far.






Process and steps 

Modeling process:Making the face and hair

Modeling the head was one of the most complex steps. For this I looked for a reference that would fit the main character's image in terms of proportions and shape.I first placed the reference image in the center of the picture, then rotated it 90 degrees so that the front and side of the reference image intersected on the same center line, making it easier for me to adjust the proportions and shape.

To model the face, you need to add a "surface subdivision" in the center of the reference image, which will turn it into a sphere. In edit mode, adjust the length and width of the sphere until it aligns with the reference image. Adjust the center line and stretch it to form the eyes. Select four faces in the middle, shrink them and stretch them, and then stretch the "point" in the middle to form the nose. The ears are also made by surface subdividing a cube and flattening it. Then, in edit mode, outline the shape of the cochlea, adjust the size, and use the mirror image to generate the other ear.

Hair requires a curved ring and a path curve. In the properties of the path curve, absorb the ring to form a tube. Seal the two sides of the tube, then make the ends thinner and flattened to form a hair piece. Copy a ring on the hair piece and shrink it to make a hair strand. Move the hair piece on the top of the head and adjust the points of the curve one by one to get a hair piece that fits the scalp. Copy and mirror them one by one to get the hair of the whole head.



Modeling process: making the hat

The hat requires a sphere. After deleting the lower half, select the vertices and adjust the falloff to raise the entire sphere to form the hat shape. Add two faces to each vertical edge and delete the middle face. Use solidification and subdivision to adjust the order of the modifiers to get the main shape of the hat. Generate a sphere and add a particle effect to form the hair ball on the hat to make it more like a hat.


Modeling process: making the body

For the body, continue subdividing the cube's surface, adjusting its position and shape until it resembles the reference. After converting it to a mesh, select half of the edges, delete them, and mirror them. Select the four faces at the boundary between the arm and the body, and use the Loop plugin to transform them into a cylindrical shape. Scale them down and lengthen them to match the reference image. Draw out the shape of the arm and palm, using two blocks to outline the fingers and thumb.The principle of the legs is similar



Modeling process: making clothes

For the clothing part, you need to select the face that fits the body of the clothing, copy and separate it, add a solidification modifier and adjust the shape of the neckline and cuffs to make it more like clothing.







Importing into Godot
















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